![how to animate using synfig studio how to animate using synfig studio](https://wiki.synfig.org/images/3/39/Boy-split.png)
The only difference with the "schema of the black man" and that he can move the head and that the center of gravity is in the bone "1" green handle. Here is the schema of a general "skeleton" that at the moment is the best if you want to do something other than walk, so there is only 1 skeleton.
How to animate using synfig studio zip file#
The zip file containing the parts of this tutorial can be found here: Skeleton-to-walk-archive.zip The advantage of this skeleton is that the feet will not slip "unintentionally" during the animation, this is why it is better to use this type of skeleton if you want to move the lower body. To summarize the bone 10, is the bone that must be selected to create the child bones 11,14,17. We pass to the skeleton 3, we create the bone "9" which will be the "hook", then once the bone 10 is placed, we create the child bone 11 until the 13th, we create the child bone 14 from the 10th until the 16th.Īnd we end up creating the child bone 17 from the 10th. Here the shoe has the same angle that "bone".
![how to animate using synfig studio how to animate using synfig studio](https://www.metamorphant.de/img/posts/2020-01-08-metamorphant-loading-animation-synfig/009-width-points-frame-30.png)
To start creating our skeleton it is necessary, create the bone "1", it will be the hook, then create a child bone, move it to "2", then continue until 4.Īs for the 2nd skeleton, place the "hook" bone "5", place your bone in the same direction that the limb. Here the 3 hooks are located at the position 1,5,9 there are dotted. There are 3 skeletons, that of the left leg, right leg, trunk.Ī "hook" is a primary bone that prevents the skeleton from sliding unintentionally during animation. On the right image, you see a link made on: "linked to the bone", the limb will remain straight as a piece of wood. On the left image, you see a link made on: "Linked to the skeleton", the limb will twist according to where it will be on your man. "Linked to the skeleton" OR "linked to the bone" Once the "bone" add and "Bind to the skeleton or Bind to the bone" you will have something like this: Then you just have to do everything else helping you with the scheme of the "black man".
![how to animate using synfig studio how to animate using synfig studio](https://rsload.net/images3/Synfig.Studio.0.64.00.Beta1.png)
We check the link "nake" and also "head", (if a part of the vertices twists oddly, replace the bone and repeat the binding, if it is really impossible to correct, must then be "Link to the bone").Īfter checking that it works, we cancel, with the shortcut, or yellow arrow (cancel), green arrow (redo). (you can see that the color of the handles changes) this means that the link is created. In the "canvas" now make a right-click on one of the handles of the skeleton in the "neck" and made "Link to the Skeleton". Let's repeat it one last time for the "neck".įirst we need to extend "bone" so in the canvas we make a right click and "Create a Child Bone"Ĭlick on the group "neck" in the "Layers panel" right click and "Select All Layers Kids" Now, you just do the same thing to, for all other members 1 by 1. Well now you have to cancel, make a Ctrl Z or "edition > cancel", (Don't press too many times otherwise your connection to the skeleton will have to be started again). To check our link, select only the skeleton, and move the "blue handle", the head and hat should come with your skeleton. (You see that the color of the handles changes) this means that the link is created. In the "canvas" now right click on one of the skeleton handles and do "Link to the Skeleton". Selecting in the "Layers panel" the skeleton. Once the layers of "hat and head" to select, let's move on. We must also select our "hat" here we will make rather a Ctrl Click Then click on the group "head" in the "Layers panel" right click and "Select All Layers Kids" Once properly classified, this will go very fast, let's do it again as we saw on the "black man", but the only difference so, is that we will link to the skeleton each limb and check that it works before moving to the next.Īs we already know the method, this will be very simple.Īdd a skeleton and place it at the top of our group, after positioning it on the head and the hat.